Principe - Assassin's Creed : Black Flag - Resynced

My responsibilities included the final texture polish / calibration and vertex painting of the architectural assets, contributing to the environment's final visual quality.

My responsibilities included the final texture polish / calibration and vertex painting of the architectural assets, contributing to the environment's final visual quality.

Principe - Assassin's Creed : Black Flag - Resynced

I had the opportunity to contribute to the Principe region, where I was responsible for the final texture polish and vertex painting of the architectural assets.

A great opportunity to refine the visual quality and bring additional depth and cohesion to the environment. Huge thanks to the team for their trust and collaboration!
=================================
► Bordeaux Texture Team :
Camille Arnoux, Julien Delannoy, Vadim Tougeron
► Singapour Texture Team :
Monica Marshellina, Russell Chua, Zhi Hong Ong
► India Texture Team :
Salil Harchekar
► Chengdu Texture Team :
Ye Hang
► Philippines Texture Team :
Christopher Palo, Dan Joseph Abordo